moeke « Wed Mar 10, 2010 12:07 pm » hope mine does that in time too but have to go now nice talking to you
Grunth0s « Wed Mar 10, 2010 12:04 pm » ours generally stopped once they were house trained, and the cage was left open at night ... they'll wander for 10 minutes, and then go back in and go to sleep without any fuss
moeke « Wed Mar 10, 2010 12:03 pm » i know it so sad to hear the whining but he has to learn to be alone for some time
Grunth0s « Wed Mar 10, 2010 12:02 pm » that's usually the hardest one
moeke « Wed Mar 10, 2010 12:02 pm » all need some time
moeke « Wed Mar 10, 2010 12:01 pm » but he will get used to be alone as well
moeke « Wed Mar 10, 2010 12:00 pm » yeh still does
Grunth0s « Wed Mar 10, 2010 12:00 pm » you get all the barking and whining when you leave him alone?
moeke « Wed Mar 10, 2010 11:58 am » trying to get used to it but will come in time
Grunth0s « Wed Mar 10, 2010 11:57 am » door isn't closed, just their beds in there ... and they feel comfortable
Grunth0s « Wed Mar 10, 2010 11:57 am » same here ... however, both will go into their cages to sleep during the day, is like a 'safe spot' for them
moeke « Wed Mar 10, 2010 11:56 am » only at night and when i have to go out for my shopping things
Grunth0s « Wed Mar 10, 2010 11:55 am » we cage trained ours ... makes things easier
moeke « Wed Mar 10, 2010 11:55 am » but a retrvier is a dog that learns easely
Grunth0s « Wed Mar 10, 2010 11:55 am » yeah... I don't really have the time to watch them constantly
moeke « Wed Mar 10, 2010 11:54 am » you have to watch all the time what he is doing
Grunth0s « Wed Mar 10, 2010 11:53 am » and puppies are pretty much always distracted by something
Grunth0s « Wed Mar 10, 2010 11:53 am » I find it's usually when they are distracted with something else, they just forget they need to go outside
moeke « Wed Mar 10, 2010 11:52 am » he is now sleeping and when he wakes up go straight out with him
moeke « Wed Mar 10, 2010 11:52 am » depents how you handle it yourself i think
Grunth0s « Wed Mar 10, 2010 11:51 am » you're doing well at 11 weeks for that ... I've found it usually takes up to 6 months
moeke « Wed Mar 10, 2010 11:50 am » got him sofar that most of it he does outside but have to go out with him every 2 hours
Grunth0s « Wed Mar 10, 2010 11:47 am » and lots of cleaning
moeke « Wed Mar 10, 2010 11:43 am » i know will take some time
Grunth0s « Wed Mar 10, 2010 11:41 am » he'll learn soon enough
moeke « Wed Mar 10, 2010 11:40 am » so lots of training to do with him
moeke « Wed Mar 10, 2010 11:39 am » can't do much in the house he runs after every thing i have
The latest release in arguably the most successful tactical first-person shooter franchise of all-time, gameplay in Modern Warfare 2 follows the same winning and time-tested structure of earlier games in the series. In the single player campaign players are aided by AI squad members as they take on a series of missions aimed at eliminating Ultranationalist forces. Each mission is built around a particular objective, with players utilizing some level of guidance from NPC characters, including "Soap" MacTavish, and aided in navigation by the game's heads up display (HUD). Along the way players will be able to utilize a wide variety of weaponry and and vehicles, as well as be able to customize weapons with gadgets attached to them.
Also, just as in previous games in the series, Modern Warfare 2 is heavily focused on multiplayer gameplay. The different multiplayer modes, available both in local play and online, contain plenty of customization options and revolve around different strategies ranging from the every man for himself action of "Free-for All," the classic team-based fun of "Capture the Flag and the tactical, team-oriented action of "Search and Destroy," just to name a few. Multiplayer modes also feature the "Perk" System that players may be familiar with from earlier in the franchise. Through this system players gain additional abilities, weapons and benefits as they gain experience in combat. This can be done by leveling up, but another important way way is through "kill streaks," the number of enemies eliminated in succession. These are available beginning with three kills and include the ability to call for supply drops, predator missile strikes, helicopter gunships and many more. Players have the ability to customize in advance which perks will be available at each number and can even gauge their progress towards each at the touch of a button. With an eye towards not making the game too hard for new players the game also features help to players experiencing "death streaks," multiple consecutive deaths in multiplayer matches.
Information
Genre: First Person Shooter
Release Title: Call Of Duty: Modern Warfare 2 [SKIDROW/RAZOR1911]
Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments, a star player (Butler) from a game called "Slayers" looks to regain his independence while taking down the game's mastermind (Hall).
Two crew members are stranded on a spacecraft and quickly - and horrifically - realize they are not alone. Two astronauts awaken in a hyper-sleep chamber aboard a seemingly abandoned spacecraft. It's pitch black, they are disoriented, and the only sound is a low rumble and creak from the belly of the ship. They can't remember anything: Who are they? What is their mission? With Lt. Payton staying behind to guide him via radio transmitter, Cpl. Bower ventures deep into the ship and begins to uncover a terrifying reality. Slowly the spacecraft's shocking, deadly secrets are revealed...and the astronauts find their own survival is more important than they could ever have imagined.
An experiment at a secret research facility has gone catastrophically wrong.
Daniel Lamb and Leo Kasper are the only surviving objects. The Pickman
Project will stop at nothing to hunt them down and stop the truth from
getting out.
Demented screams echo around the dank asylum that has caged you for the last
six years. You open your eyes. A white-coated body slumps to the floor
through your shaking hands. A bloody syringe slips from your arm. Waves of
confusion and paranoia crash over you. You have no idea who you are or how
you got there.
The door to your cell is open. One choice. One chance. They took your life.
Time to take it back.
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